Friday 1 April 2011

“Are the people who enjoy the spectacular realism of CGI merely dupes; seduced and exhilarated?” Lister and Dovey (2003, p.145) I disagree with Lister’s statement that an audience is duped by visual media such as computer generated films and video games. “Escaping from reality” is typically seen as a way of relaxation and escapism from stressful modern day, and playing games and watching films is typically seen as a leisurely activity to “wind down” with.

In contrast to the hyperreal CGI animation styles, it is also possible for the uncanny to be present in stop motion animation. Jan Svankmajer’s “Alice” (1988), which features a combination of stop motion and live action techniques. The film uses techniques such as bringing inanimate objects to life or giving objects a human quality, such as the anthropomorphic characteristics of the white rabbit or a set of human dentures embedded in a sock puppet. The concept of the white rabbit is similar to what I have tried to incorporate in my work creating stop motion puppets. Despite the white rabbit obviously once being something “real,” it now takes on the form of a toy animal, yet is still unsettling with its humanlike movements and reactions. Despite my models not bearing a close resemblance to human, it is possible for the viewer to empathise with them through my use of incorporating human body language and signals into their movements. This is enough to evoke feeling of empathy towards the characters, and still being far away from replicating a human model to be uncanny.


The use of stop motion in replicating human movements also poses a danger of evoking the uncanny, as the movements are represented as being too jarring, or “jerky” similar to the way that the CGI characters in “Beowulf” moved too fluidly to be entirely believable.

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